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3D Head Tracking using Webcam & Kinect

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3Dheadtracking
3Dheadtracking
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Comments

  • werner says:

    Hallo, leider funktioniert das Programmbei mir nicht. Brauche ich dafür noch zusätzliche software. Es kommt nur die Fehlermeldung das eine MSCVCP100.dll fehlt.
    Win7

    Bitte um Hilfe ….Gruss

  • DJburner says:

    Hey 🙂

    can you upload for me the version where kinect works?

    thx

  • patrick says:

    Hallo,
    kann man auch eigene Rendering (von ganzen Räumen) verwenden?
    ZB 3ds Max?
    Bitte um Antwort !
    Danke

  • Ruben says:

    Hi,

    We’re making a similar project about head-treacking and it would really speed up our work if we had the source code. Is there a link where i could download the source code?

    Kind regards,

    Ruben

  • Shamim says:

    if we had the source code. Is there a link where i could download the source code

  • harley says:

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  • ameliasarah says:

    OpenGL gerendert, wobei eine Perspektivische Projektion verwendet wird. Mittels der Funktion glFrustum wird die Projektionsmatrix abhängig der Kopfposition erzeugt und mit gluLookAt auf einen Punkt ausgerichtet. Dieser Punkt wird mit der X-Y-Kopfposition verschoben, so dass sich eine Scherung ergibt. Beim Stereomodus wird die Scene einfach aus zwei verschiedenen Perspektiven gerendert und dann mit Farbfiltern übereinander gelegt.
    https://spacebarcounter.us/

  • braden says:

    how do you use the auto clicker

  • Georgiaava says:

    using a perspective projection. The glFrustum function is used to generate the projection matrix depending on the head position and gluLookAt is used to align it to a point. This point is moved with the XY head position, resulting in a shear. In stereo mode, the scene is simply rendered from two different perspectives and then superimposed using color filters.
    You can download the finished program below. All you need is a webcam and Windows as the operating system. The Kinect functions have been removed from this version because the driver installation often does not work properly.
    https://monkey-type.net/

  • Aaron Pikula says:

    This is a really clean approach to head tracking – using the Kinect depth stream to stabilize the webcam feature points is clever, especially back before depth sensors were everywhere. I landed here while researching frame-by-frame video analysis for a hobby CV project, and it is exactly the kind of setup where pulling individual stills matters. For the 2D preprocessing I have been leaning on a browser-based Video Frame Extractor to grab clean frames out of my test clips before feeding them to OpenCV, which saves a ton of ffmpeg fiddling. Did you ever try fusing the two camera streams temporally?

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